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Shadowdrake27

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A member registered Oct 17, 2019

Creator of

Recent community posts

That would be fun!

I liked that it was different, the spooky element was hidden and then came on strong in the end. I wish there was more foreshadowing though. I had a few issues with this game. The first is that the beginning was boring, I get the idea of having it seem like a real cooking blog, but something that was a bit off would have helped. Second was the walls of text, both the blog and recipe were so long without having anything exciting that I almost abandoned the game before I found the spooky twist--for real the recipe was so long I skimmed it and someone else had to point out the "human heart" in the ingredients, then I skimmed for how to prepare a human heart. 

I also think that it would have benefited from having multiple short recipes ans a shorter blog, then the recipe can change based on what you selected for your blog.  That would make the game more interesting. I like the concept, but as it is right now, I think it starts off too boring to entice a reader to keep going.

very good and very creepy. I love the setup and small story that frames why you are summoning the creature. I also like that you got to choose what the creature looked like--even if it just changed flavor text. I wish you added a way to make a weak creature that fails, or that the element order mattered, but I respect that you had limited time. Only once choice seemed to matter: who do you kill? It was a great moral decision though.

At times this game was more funny than spooky, but it had some dark/spooky elements to! As someone who enjoys humor more than scary I didn't mind.

Really enjoyed the twist when you kill the vampire and the branching after that. There did seem to be a dead page, but it seemed intentional since you died? I also felt like there were SO MANY OPTIONS at the end, but there were only 3 or 4 endings. A bunch all led to the same page with no differences, at that point you could just have one less option, but it was good none-the-less.

 I am really impressed that it is all done in limericks. Some were better than others, but the whole game was 100% in a limerick, well done! 

It was very creepy and unique! I liked the implications of what was happening with the reptiles combined with lack of explanation on that, it makes me question how and why this is happening. That is more creepy than knowing.

My only question is did the choices matter? It is implied at the end that if you showed you "knew too much" that there might be consequences, but I never saw anything that indicated what those were. It is also implied that the one living girl might not have survived, so again, do the choices matter? I only found two really different versions stemming from one choice: sealing the door vs running. Everything else is so open ended on if it does matter that it might as well have been a linear story.